Tag: Fullmetal Alchemist

Anime Study- Fullmetal Alchemist 1

One of my favorite things about Fullmetal Alchemist: Brotherhood (vs the original anime) is how much they pulled directly from the manga. They utilized a lot of Hiromu Arikawa’s artwork and also have all of the same goofiness of the manga. Very fun.

Here’s a study I did of the anime vs the manga. This is episode 3 of the FMA Brotherhood anime, and chapter 1 and 2 of the manga.

 

Fullmetal Alechemist Brotherhood- anime vs manga

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Style Study 1.4- Hands by Hiromu Arakawa

This will be my last Style Study post about Hiromu Arakawa, and today it’s all about hands! What artists doesn’t (even if in the past) have trouble with hands? Here are some tips bout how to draw and simplify hands.

How to Draw Hands

 

I really love how Arakawa shades the digits of the hands. It’s just gorgeous. Merging the top 2 digits of the finger is just so interesting to me. It just looks nice. Of course, it’s better when the hand is in a dynamic position rather than when it’s relaxed. That’s probably why Arakawa does it so much with Scar.

And that’s it for my Hiromu Arakawa series! Next, I’m doing to be redrawing and studying the art of Rei Toma, Artist of the manga Dawn of the Arcana.

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Style Study 1.3- Heads and Faces by Hiromu Arakawa

I have always loved how Hiromu Arakawa has illustrated heads and faces. She adds this drama to her faces which is just awesome!

 

1. Dramatic Head angles

 

FMA- Head Angles

 

 

2. Dramatic mouths

I’m a little timid when it comes to mouths. I am heavily influenced  by anime, but one trait I haven’ figured out yet is how to make a mouth dramatic while still making it look… well,  good. I’m always afraid of making my characters look cheesy. It’s just a block I need to get over. Whew! Tanya, be brave!

Here’s some examples by Hiromu Arakawa, taken from Fullmetal Alchemist and Hero Tales. She has really figured out the art of using big dramatic mouths not just for humor, but for dramatic and serious situations as well. PS: You can probably tell that I love Hughes’ face. I just…like to look at that giant frown of his, haha.

FMA- Dramatic Mouths

 

 

3.  Manly Faces

I…. just adore the ultra manly faces that Arakawa draws. They are just… so satisfying to look at. Like, I just love them and am so jealous of how easily it seems that she draws them. I could go on about it forever, but… enough said.

FMA- Manly Faces

 

Thanks for reading part 3!

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Style Study 1.2- Panelling by Hiromu Arakawa

While studying the art of Hiromu Arakawa for my Style Challenge, there were two things regarding to paneling that I noticed and liked.

1. When doing long/wide shots, the sum of the parts is more important than any detail. 

I noticed that Arakawa doesn’t worry about making any detail look totally crisp and rendered. Rather, she focuses on conveying message. If that massage gets across, then it doesn’t mater if every single tiny figure is as detailed as those shown in close-up shots.

Here are some images that I scanned in from the first three volumes of Fullmetal Alchemist

Full Metal Alchemist- wide shots

If you look relly close, it’s amazing how simle she leaves the forms of these characters. Look at little-itty-bitty Armstrong?

FMA- Mini Armstrong

 

And yet, the scene still speaks to me, and conveys the right message. Armstrong’s lack of rendering doesn’t matter to me. If I followed Arakawa’s example, then I would save a lot of time.This is easier when you are not working digital. When I have the option to zoom in and render every detail, i usually do it. When my comic page s finished and re-sized, can I see all those details? No, but I spent the time on them anyway.

This is something I want to do for long shots from now on. Focus more on the composition and the overall feel rather than every little detail.

 

2. If showing something in a panel isn’t giving us any new information, then why show it at all?

This is something I noticed Arakawa do early on in volume 1. There are times, usually when characters are conversing, that there may not be a lot of changes in characters face or posture. You really don’t want to show them with the same expression twice, so what do you do? This is one answer.

Fullmetal Alchemist- Panel focus

Instead of trying to cram all the text into one panel, you can place it int another panel and then focus on something other than the characters’ faces! This might mean showing their body language, like clenched fists, or nervously tapping feet. Or it could mean focusing on their surroundings, as Arakawa did above. If she had given us more of those same expressions, we wouldn’t have learned anything new. However, by focusing on a detail of the surroundings, we gain new insight about Cornello and his opulent lifestyle.

One of my favorite anime shows, Steins;Gate, did this frequently. As a sci-fi, there were often a lot of technical things to be discussed. Instead of constantly focusing on the characters’ faces, it would frequently focus on details of their surroundings while they talked. This helped us to get to know their world better. It gave the show a sense of emotion and real-ness that it wouldn’t have had otherwise.

These are just 2 of the things I’ve learned from Hiromu Arakawa! More to come!

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Style Study 1.1- Redrawing the art of Hiromu Arakawa

When I decided to work on the Style Development Challenge, I instantly knew that one of the artists I would study was Hiromu Arakawa, most famously known as the creator of Fullmetal Alchemist. I have adored her style and characters ever since I first heard of FMA. And you can’t overlook the awesomeness of how she draws herself as a bespectacled cow. Seriously.

For this challenge, I decided to copy images straight out of the three volumes of Fullmetal Alchemist that I own. I chose amix of characters, but focused mainly on images I thought could teach me something. Some of these images are ones I looked out and thought, “Wow, how can I learn how to draw something that cool without looking at a picture?”

 

Some manly men from Fullmetal Alchemist

 

Doing this study has helped me a lot. It helped me to think of things I want to do with my style and deliberate choices that I want to make. Though I will never work in quite such a manga style as Hiromu Arakawa, There is so much I can still learn from her and her art and comics. What an incredible artist.

Next Post: I’ll talk specifically about what I’ve learned from doing this study and what I’m gong to start implementing into my art!

Things FMA has tought me about panelling

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